Friday, December 11, 2009

The Short Reason Nerfs are Good

Within 20 minutes of logging onto my DK post 3.3 patch, I knew Scourge Strike was going to be hit with the nerf bat. Forum threads and Elitist Jerks ballyhoo ("DKs are sooooo OP") confirmed it, and the nerf hit fast, taking only slightly longer to address than the bug dropping Frost Orbs from all random pugs.

And it's a good thing Scourge Strike got nerfed. It's fun to be overpowered (as a blue recently posted regarding the nerf), but I'm relieved Scourge Strike got hit as quickly as it did.


Short answer:
When facerollers - UNSKILLED PLAYERS - can top the charts, then it's time for a change.

I like to top the meters. I haven't been second on overall damage for a full raid in quite some time (I have, however, been lower on individual fights many times). Sure, I know I've posted that DKs aren't overpowered any more. And the evidence remained throughout TOC/T9. Until 3.3, DKs were still only about the 5th best dps class on WMO and WOR parses. For the past two days, only mutilate rogues have topped them. I LIKE having to work hard for top spot. I LIKE competing with the rogues, mages, warriors and what have you. So when an untalented player can come in and be second to myself on their lousy, poorly played DK (this happened Tuesday in Archavon), it chaps my hide. Because then players start attributing my success and the success of my class to being overpowered, instead of to my skill. When one tree is so overpowered (in this case, unholy) that DKs from the other trees start jumping ship, then it's clear something needs to be done.

Thank you Blizz for stepping in quickly. I'll sleep better tonight knowing I'll have to actually play well to be on top, and not just sit there and bang 4 keys in succession.

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