The eponymous (heroic) Lich King is quite the bugger, even if pugs are defeating his lesser non-heroic doppelganger daily.
Still, there's really not much left to do for the 1000+ guilds that have been raiding Icecrown for many many months now, and that have completed all but the most difficult of encounters available.
What is there to occupy our time?
This week is the last my guild will raid until we're all 'fresh' new level 85 characters, ready for the new challenges the Cataclysm will bring us.
We've been essentially messing around with achievements, battling the ennui and lack of focus rampant in Wow raids these days (nights).
Sure, a while back I posted our server-first Grand Crusader, which was still somewhat of a challenge even if it was a tier old.
Sure, we 'Observed' the Fall of Algalon and accomplished the mount-related Ulduar achievements, even if they were two tiers old.
But one achievement had still eluded the vast majority of guilds out there, hanging out like the lowest yet heretofore unobtained fruit on the Forbidden Tree: the Immortal! Yes, random pugs have been doing Undying on various alts (I have that title from the one and only attempt I made on my at-the-time terribly undergeared resto shammy), but the Immortal has been foiling guilds for almost two full years. The guild I raided with two years ago was able to accomplish all the achievements in Naxx25 prior to the release of Ulduar save one: the Immortal. On our very last week prior to Ulduar, we had made it through every boss without a single death to Sapphiron. And, wouldn't you know it, we were at about 50% when my mouse died, shortly followed by the agonized cries of 25 raiders when Hine expired prematurely.
Thus it was with some trepidation that our undermanned (19 raiders, but almost all mains) Monday night group entered that vile pyramid in the sky.
Fears which turned to groans when we stood before the Silly Taunt Boss (Razuvious), and our ice mage summoned his pet and it was inexplicably set to aggressive. Sure enough, the botched pull resulted in a clothie getting one-shot and having to run out. Thankfully, the instance can be reset if you run out before killing any bosses.
The second time the pull went reasonably well, but the poor priests, long unaccustomed to the silly mind control mechanic of the fight, missed a taunt and a caster pulled agro, once again resulting in a clothie insta-gib.
Groans and frustrated expletives burst out via Vent, with some questioning the commitment of others, and general dissatisfaction was expressed. The GM asked if we just wanted to give up, but Hine and others said, 'there's no reason we can't do it.' Whereupon I discovered Hine had 'entered to many instances recently' to partake. So, I flew around the carrion fields below Naxxramas, pretending to be one of the elite drakes circling the instance, until, thankfully, the Instructor got his own lesson in Threat and all the clothies survived. Since I still couldn't enter; I had to wait while the 'scary' bosses were challenged next, but the IceTomb Boss and the Swirly Circles of Doom On the Floor Boss were vanquished without incident. I wouldn't say the mood was jubilant. I wouldn't say the mood was expectant. But at least my 18 intrepid colleagues might have started to think, 'maybe we can do this, after all.'
We trudged through the Construct Quarter, where the Big Tank n Spank (dps check? um, check.), the Slime Slobberer, the Doggie, and even the Electric Charge Boss expired without much fanfare. The latter boss elicited some concern, but rather than risk crossing charges, most of the ranged simply spread out and stood unmoving, ignoring the charges and leveling their lethal attacks in an iconoclastic manner.
We sludged through the Arachnid Quarter, where very little resistance indeed was offered by its denizens. The Ubiquitous Beetle's shell was simple to crack, the Widow's candles blew out with a puff, and the Not So Itsy-Bitsy Spider's webs proved little challenge.
Next we finished off the Military Quarter, where Gothik's spawning adds laughably died in pitiful piles of corpse dust, and we rode herd on the Horsies Of Something Supposedly Scary, being careful to not clump up on the One that Chains Lightening in Bad Ways.
With growing confidence, we hastened to the Plague Quarter, killing Goat Head Guy before he ported, Dancer before we crossed the floor more than once, and yes, the Healer Interrupter before he prevented much healing at all.
We battled the killer foes of boredom, lack of focus, and low motivation, and came up.... interested, focused, and motivated enough, if only just.
Not only that, but we defeated the Ledge Boss, the Frogger Boss, and Most importantly of all, the RNG Boss - that final boss that had always managed to fell mice, disconnect tanks or otherwise torpedo the success of so many raids in the past.
We Did It!!!
Of course, just like this tale, the achievement was more than a little anticlimactic, and rather than the typical jubilation at overcoming a difficult challenge as a guild, by far the most prominent emotion was relief.
But, we got 'er done, in these Twilight days and nights of the Lich King. We got 'er done. And I'll wear my Immortal title with pride, no matter when it was obtained.
Showing posts with label apocryphal. Show all posts
Showing posts with label apocryphal. Show all posts
Wednesday, November 10, 2010
Thursday, July 15, 2010
Oranje!!!!! (Orange)
In honor of the Netherlands football team which came so close to a World Cup title (and congratulations to a well-deserving Spain), I finally have some ORANGE of my own!
As I wrote about last year (and here), I've always been late to the party or in the wrong place at the wrong time for a legendary. I didn't play Wow until a few weeks before the first expansion, so the vanilla legendaries weren't an option. I started raiding just a little too late (and bounced around a few guilds) into the raiding cycle for Burning Crusade so my at the time main rogue was on the outside looking in. I gave up my head-of-the class position in my last guild in search of a more successful raiding experience, and thought I'd lost the opportunity to get Frostmourne before the next expansion when I joined Insomnia. However, I plunged ahead and got my Shadow's Edge, did the quests, and due to some turnover and lack of competition, after Masskur got his weapon, I was able to start building mine!
WHEEEEEEEEEEE!!!!!
And there was much rejoicing!
Hine nearly cried tears of joy at being entrusted to carry the legendary weapon into battle on behalf of the Alliance and all the free peoples of Azeroth!!!
Now, we'll get to see how this DK can do with this baby. I'm grateful and happy to have a chance to use the legendary while we still have a few 'progression bosses' left (heroic Sindra, Halion, Lich King). It's unfortunate that one has to have this weapon to be competitive on the world meters, but I look forward to seeing if I can earn my place there now that I have the gear to give it a go. :)
Oh, screenshot plz you say? Ok, done. Apologies that it's not all that great. I'll try to get a few more and see if I can improve on it. But at least you can see Massakur and Hine standing joyfully in a mostly sleepy Dalaran last night.
So there you have it - Oranje!!!
As I wrote about last year (and here), I've always been late to the party or in the wrong place at the wrong time for a legendary. I didn't play Wow until a few weeks before the first expansion, so the vanilla legendaries weren't an option. I started raiding just a little too late (and bounced around a few guilds) into the raiding cycle for Burning Crusade so my at the time main rogue was on the outside looking in. I gave up my head-of-the class position in my last guild in search of a more successful raiding experience, and thought I'd lost the opportunity to get Frostmourne before the next expansion when I joined Insomnia. However, I plunged ahead and got my Shadow's Edge, did the quests, and due to some turnover and lack of competition, after Masskur got his weapon, I was able to start building mine!
WHEEEEEEEEEEE!!!!!
And there was much rejoicing!
Hine nearly cried tears of joy at being entrusted to carry the legendary weapon into battle on behalf of the Alliance and all the free peoples of Azeroth!!!
Now, we'll get to see how this DK can do with this baby. I'm grateful and happy to have a chance to use the legendary while we still have a few 'progression bosses' left (heroic Sindra, Halion, Lich King). It's unfortunate that one has to have this weapon to be competitive on the world meters, but I look forward to seeing if I can earn my place there now that I have the gear to give it a go. :)
Oh, screenshot plz you say? Ok, done. Apologies that it's not all that great. I'll try to get a few more and see if I can improve on it. But at least you can see Massakur and Hine standing joyfully in a mostly sleepy Dalaran last night.
Friday, September 18, 2009
Who is the Death Goddess? Part 1
This blog centers around the main character of my World of Warcraft existence: Hinenuitepo. Hinenuitepo is currently a female Draenei Death Knight on the Moonrunner US server. When I decided to roll a Death Knight for the Wrath of the Lich King expansion, I selected the name based on the sound of the name itself and the mythology surrounding the Maori princess. It’s pronounced “Hee-nay-new-ee-teh-poe.”
The name Hinenuitepo itself comes from a Maorian legend, which can be found on various sites on the internet, including this site and at Godchecker. Hana Weka is credited with this version of the Goddess’ story:
The name Hinenuitepo itself comes from a Maorian legend, which can be found on various sites on the internet, including this site and at Godchecker. Hana Weka is credited with this version of the Goddess’ story:
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