Wednesday, October 13, 2010

4.01 Please Hold While We Redirect Your Call

1) I spent about 20 minutes on hold with an opthamologist's office yesterday, trying to set up a consult (look up 'lack of pupillary response' and imagine it's you if you want to alarm yourself, yay for interwebs). Finally they come online and tell me they need to get me in right away. Concerning, but hopefully I can get a little assistance with why my vision has been getting worse.

2) I'm in week 2 of teaching some grad courses up in Seattle again. 60+ hours on top of regular work schedule... ouch. Rewarding, but very draining. Will have grading to do next week, but hopefully more time for good stuff like family, rest, and... WoW of course. :)

3) Trying to apply the patch was a joy yesterday. The download was horribly slow and when it says it's done, I get errors. So, no working patch for me yet. I'll keep trying.

4) What I have been able to see so far in theorycrafting sites and brief visits to the PTR is very encouraging. After months of silence, the past month has seen DKs get their game on. Frost still needs some work, but blood tanks are starting to look pretty solid, with some of the standard tank tools yet still maintaining their 'flavor' - the rune strike change looks like just what the Dr ordered. I'm curious as to what the Death Grip glyph might do for them... will it be spammable?

5) My long time love, Unholy, is looking better than ever. The synergy between the ghoul and DK are better, and not just an autoattack bot as it has been. I really love Dark Transformation! I'm a little concerned that it makes up so much of our damage, since it's vulnerable to the dangers of OP pets like BM has been at times for hunters, and at others it doesn't scale well, like the current Blood Queen Lanathiel fight. Still, the rune use, ability to 'roll' diseases (in a different way), pet use, not having to worry about the proccy aspects of Runic Empowerment... all of it looks really good to me! I'll still give Frost looks - in part to see how it works, in part to test it for readers of this blog, but as it stands now, Unholy looks like the bee's knees to me.

Sorry for putting everyone on hold yet again, but we're getting.... so.... very..... close!!!!

Wednesday, September 29, 2010

Not Done Yet

With the abundance of nostalgia posts floating around, you might think I’d jump in as well.
But no, not Hine!

I haven’t posted much because:
1) I’ve been very busy with RL stuff. In addition to the day job, I’ve been working at least as many hours on a ‘side’ job, leaving very little time for much else. I haven’t even raided much recently.
2) As a raiding-focused DK, there just hasn’t been much new to write about for the remainder of the Lich King expansion.

But I’m Not Done Yet!
I may not write a whole lot until just before or even just after Cataclysm release, but I certainly plan to return to my ‘typical’ blogging ways when we have more to write about. I never got a beta invite, so I don’t have much pre-Cataclysm stuff to discuss, and even though I’m on PTR now, I’m still waiting for the dust to settle on the class before posting much.

So, what’s happening in the Hine camp now?

-Zombie Raiding. My guild, like most, is mostly going through the motions. When I’m able to make raids, we quickly bolt through Icecrown Heroic, kill Lich King on normal, do the weekly raid, VOA, and maybe a side raid or two. 2-3 nights later, there isn’t much going on. The raids are a jumble of joking, lack of focus, and general malaise. Many of my guildies are sleepwalking through the raids, and who can blame them. It’s time for something new and different, and the motivation to push Hard Mode Halion or LK just isn’t there. So, we’ll do what we can, raid, maybe do a little 10-man raids, and wait for Cata.

-Preparing Hine for the Change. No, not that change – she’s undead for goodness sake! I don’t think offspring were ever in her future anyway, but no, no worries about hot flashes for her!
I’m hoping to take a week off the week of release to try to level as quickly as possible. A server first Death Knight/Draeni would be lovely, but just the fun of immersing myself in the new content for a week will be worth it (as it was for LK release; I was the Alliance first DK, but one Hordie beat me to 80. Still, it was an amazing experience).
I’ll have a nice surplus of buff foods/flasks etc to max my leveling experience, and yes, I plan to level fully buffed as much as possible.
I’ve already dropped Blacksmithing (keeping JC) and leveled mining to 450. I’ll mine as I level and as much as possible the first couple weeks of the expansion. First priority will be to obtain enough materials to powerlevel my JC and BS professions to the new max level as quickly as possible, and secondly to make some extra gold for the expansion. I already have the materials set aside to level BS back to 450, so I’ll just need the new Cataclysm mats.
I’ll spend enough time on the PTR to be familiar with the new rotations and talents so that it won’t slow me down as I level in the ‘new’ ‘old’ Azeroth. Since I already have a 310% mount, all I’ll need to purchase will be the relatively inexpensive flying skill for Azeroth and I’ll be off! I’m already almost as ready as I can be, but I’ll do everything I can to be prepared.

Other than that, in my remaining time available, I’m just playing around. I’m very slowly leveling a mage, Hinetapeka, and my warlock (75) gets an occasional turn through a daily dungeon before going back in the garage.

I can’t wait for Cataclysm!

Friday, September 3, 2010

I Went to Icecrown and all I got was this Lousy Screenshot

Icecrown is where it's at. Not Dragonblight, which has these little diversionary 'raids,' requiring us to run around a big room and learn one real boss fight. Certainly not that glowing spiraly purpley tower on the edge of the Borean Tundra.

Icecrown is where the Frozen Throne is. The Big Bad Lich King. Frostmourne. Nemesis of all, but particularly so for Death Knights who have experienced the half-life of being in his thrall. So, in the waning days of the second World of Warcraft expansion, it's still where raiders find themselves come time to join with their band of 25 or so plucky adventurers, finding what challenges they may, and overcoming them!

In my case, we've been doing the Glory of the Icecrown Raider achievements, and while a few of them were tricky (the tank swaps of Sindragosa's Buffet in particular), last night we found ourselves with only the Neck Deep in Vile achievement separating us from our mounts of skeletal swiftness. On two previous nights, we'd successfully gotten LK down to 1% before his explosion when a Vile Spirit hit someone. Unfortunately it was too late to keep from killing LK and we failed the achievement. Both times it was too late to wipe and the Lich King died without giving us our due. We were determined not to fail this time, and carefully modifying our kite path to ensure no wayward defiles were dropped in the middle, we managed to defeat him without encountering any Vile Spirits, although we still had to check our logs after the explosion to make sure.

Riding the exhilaration of the moment - and our shiny new mounts - we decided to see if we could accomplish an achievement sweepstakes for the week. We'd only just the previous week killed Anub'Arak in TOGC as a guild for the first time. I know, I know - that is SOOO 2009, but Insomnia had been working on the fight late last year, only to drop it when ICC opened. Now, in better gear the fight is certainly easier, but with better gear also comes more health, which means more healing for Anub in P3. We actually wiped quite a few times in getting that first kill.

We'd already cleared the first 4 bosses in TOGC without the careless mistakes that results in wipes on old content. 50 attempts remaining on Anub. Soulstones were placed on our misdirecting hunters who are so fond of attracting shadowstrikes. And we did what we so rarely have done; focused on our first pull, defeating the Beetle on our first try!

A few people had mentioned that they thought this hadn't been done by the other guilds on the server, and confirmation arrived in the announcement realm-wide of a realm first achievement! :) Many reading this will scoff, for it is an old achievement, but still one that is undone on the majority of realms. Trade was an interesting place to be afterward, with the mix of "you stupid nooobs, you suck. This server sux. Ally sucks!" along with congratulations from other raiders on the server.

In any case, my screenshot addon was apparently on the fritz, so all I have for you is this haphazard snapshot of the last few achievements, with my drake peeking from behind the window. Sorry.



I went to Icecrown, and all I got was this Lousy Screenshot.

Still, it was a fun night that reminded us of why we do this thing called Wow.

Have a great weekend!

Monday, August 30, 2010

Halion: a DPS DK Perspective

It's been a while since I had one of these posts, and yes, I know, most of you have killed Halion quite a few times by now. This is the type of fight that the mechanics are fairly straightforward, but there are a few tricks I can mention that might be helpful for maximizing dps nonetheless.

This is likely to be my final Boss review for DPS DKs prior to Cataclysm. I don't plan to discuss the three mini-bosses preceeding Halion, as they were puggable on day 1, and although you can still get ranked on World of Logs (I've been ranked on General Z a number of times), these fights aren't true boss fights.

Halion is is a fairly simple portal-type fight, in which your dps team is split in half for much of the fight. For most groups dps is not the primary concern - especially on normal difficulty - so your priorities on this fight actually are: 1) Don't die, 2) Balance dps in both realms, and 3) Do as much dps as you can given 1) and 2).

So, here we go!

Pull/Phase One: Tank runs in from just outside the circle, often perpendicular to the raid for optimal boss positioning.
As usual, it's helpful if your tank gives a decent count before the pull so you can summon your army. As most of you know I like to summon just in time to pop haste potion just before entering combat. Then, of course, run in and start hitting the boss.
It doesn't matter whether you're unholy or frost for this fight. For the most part there are no range issues to consider, and for heroic both specs do well on adds.
So, for phase one, you should simply dps your merry heart out. Depending on when your raid does heroism/bloodlust, you might want to save your pet cooldown. My raid heroes at start of P2, so some prefer to save their gargoyle/ghoul cd. Even with heroism in P2, however, I use my gargoyle at pull, because the cd is usually up again in P3 if I use it early. Two gargoyles without heroism > 1 gargoyle with heroism. I usually pop my second haste potion during P2 heroism.
During Phase 1 you'll be standing to one side of Halion hitting him with everything you can, and the only thing to watch out for is the Mark of Combustion; obviously, if you get it run to the edge of the circle until you are cleansed, then run back in. The flame trails after Meteor strike are actually very small and you can stand almost on top of them without taking damage. If you happen to have a few empty cooldowns, pop anti magic shield, stand on a flame, and death coil or frost strike away. Just make sure to stay in melee range when doing so.

Phase Two: Take the portal and start dpsing Halion in the shadow realm, but be sure to let the tank get agro first. We pop heroism here because we want to get through the phase as quickly as possible. The main ability to watch out for is the Twilight Cutter. On normal, you can survive getting hit with it, particularly with AMS up. On heroic, you'll usually die. Obviously, keep an eye on the orbs so you know where it will come from. There are two ways to do this effectively. One is to have the tank constantly turning the boss with the orbs, and the other is to have the tank stay still between Cutters, and only move when a cutter is about to start. On heroic, to be safe we just move the boss constantly. In any case, what I like to do is move as far to Halion's front left shoulder as possible without getting cleaved, stop, and dps. We can dps on the run fairly well, but, still we are at our best standing still. I stay in that spot doing dps until Halion has turned far enough that I'm on his back left hindquarter, just before I'm in tail swipe range. Then, I strafe to his front left and start over.

Strafe - DPS - Strafe - DPS.

During cutters, I try to stay pretty much in the middle of the cutters just to be safe (on normal there is more room to continue the strafe-dps-strafe-dps strategy if you want).
Drop Soul Consumption as far to the front left as you can, so you minimize running out time while still doing some dps.

Phase Three: Actually, DKs should almost always stay in the shadow realm, since melee are much less affected by the movement than ranged. If your raid is very melee heavy, you may be asked to move back to the physical realm. But for the most part, you'll be in shadow, where you'll continue the same mechanics as P2. The only wrinkle of course is you may need to slow dps is the physical realm falls behind. No additional tricks for more dps here, I'm afraid. If you popped your gargy early, however, you should have another chance to use it in P3.


DPS for DKs should be solid on this fight. There aren't any major dps buffs, but for the most part you should be able to stay in melee range and keep hitting the boss.

Friday, August 27, 2010

New Post

There has been an almighty ruckus in various forums about the lack of work on DKs in Cataclysm, just in case you haven't noticed!

I can sum the whole thing up thusly: as early Cataclysm changes were being announced, Blue posts indicated Death Knights were getting their rune system reworked, primarily to address our gcd-locked situation. Various DKs in beta have demonstrated - in theorycrafting and in live beta servers - that we're more gcd-locked than ever. In addition, the class mechanics are simply borked. As new builds have rolled out, Death Knights have seen perhaps the fewest changes and the least blue posts in official forums of any class. And Death Knights have gotten very very little in the way of new or fun stuff, compared to most other classes.

Let the QQ begin!!! In fact, one of the very few Ghostcrawler posts addressing Death Knights has been merely to chastise us for QQing, and to tell us to settle down. Thanks for that.

My position throughout has always been; wait and see. Blizzard has always done a good job in the end with class development, and it's inevitable that some classes have to wait while others get worked on first. Is it annoying that we haven't heard much from the devs on our class? Absolutely. Is is poor PR from a company that should know better, to not at least tell us that we'll get fixed? Definitely. It leaves openings for people to insert all kinds of 'the sky is falling' proclamations as is public forums grand tradition to do. And certainly, if Blizzard does indeed think DKs are 'fine' as they are, then I like many others have a variaty of alts waiting in the wings ready to go. I could always level one of those first while waiting for Blizz to realize they need to fix us. I'm still not that worried, though. I have a very hard time believing Blizz thinks DKs are fine, with all the evidence to the contrary.

So, we'll have our day in the sun.

Our pasty white undead flesh could use a little, eventually.





On a side note, my guild's recent achievement-hunting has resulted in very little work on the last remaining hard modes (LK & Halion), but we'll get there eventually. We had a <1% fail on neck deep in vile achievement, the last achieve we need for our 25 man drakes, so I'm sure we'll do that again next week and hopefully soon get back to heroic modes. Halion in particular isn't a terribly tough heroic fight, and Halion has several of the last remaining bis items I need, outside of tokens.

Have a good weekend!

Tuesday, August 17, 2010

Milestones n fun n stuff

A few of my guildies have been bored recently, so they've been knocking out fishing achievements. One of them unsuccessfully tried about 3000 casts to get the Dark Herring (mine took about 200 casts), but he did get the turtle and also got the Ironforge fish in about 30 casts. I have yet to get the Ogrimmar fish after 3000+ casts, and I've sorta given up. I also lack the fishing derby achievement for the meta, but I'm never online for the contests, so not sure if I'll ever get that one.

In any case, a few other 'milestones' for my Warcraft toons have kept things fun.

I had a 20k fight on my DK, which admittedly isn't that hard on Blood Queen Lanathiel 10 man heroic. It's just that I've never been the first bite in 10 or 25 man before. At the time, recount suggested what would have been a top 50 parse on WOL, but we didn't have anyone parsing combat logs. Still, it was fun so I thought I'd satisfy the 'screenshot or it didn't happen' crowd. ;)



Despite my limited Wow schedule, I've spent a little time here and there leveling two of my alts, my hunter and my warlock. One of my goals is to have them 'Cataclysm ready' by release date, so I've occasionally logged onto them to nudge them in that direction. It seems the best way in general to level quickly is to quest, but if you have limited time, just doing the random 5-man dungeon is very effective, since the mobs give double xp and they usually go very quickly to the 33k dungeon completion xp bonus, along with the emblem. At any rate, I've been working a little extra on my hunter this week to get her to 80, and she's got 1 1/2 bubbles to go! The 'class I'd never play' has made the long journey to 80! Tea party at 7. Next up, gnome warlock does Northrend (he's 75 at the moment). That will make my DKs, shaman, rogue, hunter, and warlock sitting at 80 for now....

Last but certainly not least, my unscheduled raid has managed to run for 1-2 hours each of the past two weeks, accomplishing an achievement or two towards the meta-achievement.... Drakes here I come! Hopefully before Cataclysm anyway. ;) I have a few achievements left, but when I have the drakes, I'll try to remember the screenshot of that too :) Some guildies finally got Bane of the Fallen King this week, but unfortunately I don't spend enough time on 10-mans to try for that, so we'll see what happens in 25-man attempts. It was fun doing some hardmodes in Ulduar with my guild last night, but naturally somewhat anticlimactic. Still, in my first visit to observe Algalon, he did offer us a friendly chat before we punched his phase ticket to nowhere.


Hope you're still enjoying your Wow time, or if not, your hiatus until Cataclysm arrives!

Monday, August 9, 2010

The 'Little Things'

Given that this expansion is winding down, I suppose the paucity of posts on my favorite topic, DK dps, is no surprise.
The mechanics, strengths, and weaknesses of the class are well known.
DKs aren't going to see any changes prior to Cataclysm.

So, I'll probably write here and there about my DK, but otherwise, my blog will remain.... just a blog. :)
Well, unless I get into beta and then I'll have something to write about again.

In any case, I still have folks dropping in on my server to ask about their DK and how to improve their play, so I thought I'd write a short reply here.

As usual, I'll point to Elitist Jerks (see my links) for a plethora of information on Death Knights. Whether you're a frost or unholy DK, EJ is a one stop shop on how to play. Of course, there's Tankspot which has some decent forums and threads as well. In any case, I don't try to reinvent the wheel when they do it so much better than I ever could.

The interesting thing is, the last several people stopping by Baelgun to say hello looking for help have pretty much known all their basics. They know gearing choices, rotations (priorities!), and so on. And yet, they're looking to improve even more.

Good for you guys!

What to say, though?

I don't really have a lot to add for the experienced DK, but I'll make just a couple of comments.
1) Do the 'Little Things' that maximize dps.
Example: on a fight like Saurfang, summon your army ~8 seconds before the start of the fight. This allows your runes to refresh just as the fight starts. Haste pot 1-2 seconds before the fight starts. Then you can haste potion again when your gargoyle is off cooldown. Don't be lazy. Don't worry about cost. Do every little thing possible to get every last little bit of dps out of your toon. It all adds up.

Sometimes, you have to sacrifice dps to ensure you successfully complete a fight. Sometimes you can go nuts. This week, just like last week, we found our raid still not full, so we cleared VOA again. As I mentioned, this time I decided to try to maximize dps and 'cheese' the Emalon encounter. Despite missing several of our best dps (which shortens the fight and increases personal dps ratings), we beat Emalon shortly after the first big add. I didn't switch to the add. I DnD'd. Even though I'm sure I could have done better, I finished with a #6 rated parse on World of Logs. Who cares, you ask? It's just Emalon - old news. And yes, it is old news! I just wanted to have fun and see what I could do. Two messages here. Do every thing possible to maximize dps, but also stay within the parameters of raid success. My raid didn't need me to switch to adds, so I didn't - but other times, personal dps loss is secondary to raid success, and you know which comes first!

2) Think at least 1-2 rotations ahead. The thing about PVE as opposed to PVP is that encounters are scripted and well known. Most likely you already know a lot about the fight before you ever attempt it. Once you see it the first or second time in person, you know what it's all about. It's not changing. You need to take each fight, and think ahead. Putricide phase change coming soon? Hold your gargoyle until the adds are out, so you can burst the oozes down faster. Valkyr coming soon? Drop DnD where they will be, and save a blood rune for a second so you can pestilence to them as soon as they come down (breaking the normal rule of spread diseases first, then DnD. Why? because you have free runes and DnD will last long enough, and you want all your runes free when the Valks have landed). Think about each move and anticipate. Watch your runes. Death Coil when you have a free gcd, rather than waiting to the 'end' of the rotation.

It's very difficult for me to come up with concrete suggestions to veteran players that already know the class well. Still, what separates the top players from the many good players out there?

Doing the little things, and thinking thinking thinking.

Good luck out there, guys!