tag:blogger.com,1999:blog-3746208639071561479.post5585200358037368673..comments2023-05-08T07:39:52.069-07:00Comments on Death Goddess: Saurfang: a DPS DK PerspectiveHinenuitepohttp://www.blogger.com/profile/12993374723078874130noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3746208639071561479.post-53121784005024674392010-01-05T18:30:58.456-08:002010-01-05T18:30:58.456-08:00@Tiger - great comments as usual!
- yep, give the ...@Tiger - great comments as usual!<br />- yep, give the early army a summon. Works just fine. Never had them take a blood nova.<br />-as I mentioned, unless your raid needs Abom's Might, unholy is THE way to go, from a min/max perspective. IF your raid is already downing Saur before 2 marks, however, it's clear you don't need to min/max. As you say, you can DS or BS as needed when beasts are up. But make no mistake, that's a dps loss and definitely a loss compared to unholy. <br />-as far as hero goes, you are absolutely right. I wish I had the EJ thread that did the math on this - but truth is, hero is best done at the start of the fight unless fight mechanics specifically suggest otherwise. Yes, Saur enrages and you want to get through it quickly, but in general, heroism should be done at start - less marks = more win. On the other hand, I've done the fight with three different guilds now and they pop hero at the end. SO, save your haste pot for whenever it's popped. <br /><br />@Tigrinum:<br />unholy blight has NOT been an aoe for a long time now. It only affects your death coil target, which is Saurfang. Feel free to go crazy on him with them. The only other aoe you have as unholy is wandering blight, but the dps and threat from that talent is negligible in this fight.Hinenuitepohttps://www.blogger.com/profile/12993374723078874130noreply@blogger.comtag:blogger.com,1999:blog-3746208639071561479.post-71939180879672315932010-01-05T10:55:30.855-08:002010-01-05T10:55:30.855-08:00Question: Will unholy blight cause enough damage t...Question: Will unholy blight cause enough damage to pull aggro on the blood beasts when they first appear? Our guild reached the 25 man version of this fight for the first time on Sunday and I was a bit timid to use my death coils out of fear that one or more of the beasts might turn around and hit me in the head.Tigrinumnoreply@blogger.comtag:blogger.com,1999:blog-3746208639071561479.post-85095992124202951252010-01-05T09:32:30.230-08:002010-01-05T09:32:30.230-08:00I have been avoiding using army on this fight beca...I have been avoiding using army on this fight because of the blood beast issue, I guess if you summon it early enough it shouldn't be a problem. I'll try that tonight. Is there any chance that they'll get hit with blood nova though and give him tons of energy? I haven't noticed blood nova in melee range, so maybe that's not an issue.<br /><br />As blood spec (we have an unholy DK already), all I do when beasts are coming out is throw up another DS or two, even if I have death runes, and wait for range to have aggro. I then go back to HS because my secondary hits won't pull aggro off our ranged players at that point (we typhoon right away and slow them down in traps, roots, etc.). <br /><br />Also, popping hero earlier in the fight makes more sense to me since everyone will be alive. Marked players should be allowed to die, so later in the fight you'll be down a couple people, reducing the effectiveness of hero. In 25 man we only get 2 marks anyways, and in 10 man, usually none.Anonymousnoreply@blogger.com